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Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 7th, '19, 18:50
by LittleJulez
I know, it sounds like that, but it's really difficult..

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 7th, '19, 18:58
by Merrymaking
Yeah, I understand. That was sarcasm.

What's it on?

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 7th, '19, 20:55
by LittleJulez
Ah sorry, I sometimes cannot spot irony in written texts :qhehe:

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 8th, '19, 01:30
by Merrymaking
Little hint: about 90% of what I type contains a certain degree of irony. xD

But what's it on, though?

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 8th, '19, 08:06
by LittleJulez
Haha alright, noted xD

I am going to write about the immersion of the gamer in computer games on a linguistic level. :D If it makes any sense to you.

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 8th, '19, 14:27
by Merrymaking
Not really. I understand the immersion part, but what do you mean with on a linguistics level?

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 10th, '19, 10:50
by LittleJulez
I am going to look at how language facilitates immersion, so basically which methods game developers use, if there are patterns and how these methods help to create immersion, if they even do.

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 10th, '19, 16:56
by Dearest
that's a really cool topic :mcshock:

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 11th, '19, 00:44
by Dream-Baby
That sounds really interesting. :}

Re: [#SHERLOCKLIVES] 221B Baker Street//✈ Allons-y!

Posted: Dec 11th, '19, 09:27
by LittleJulez
Thank you, I hope it is going to turn out successful :)