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Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:45
by Bright Sword
Hm... the Arbat confederation supplies goods and stuff for the Hansa, right?

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:47
by mercu
yes.
some they make, some they bring from the surface: most of the arbat stalkers work for the hansa.

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:51
by Popodoki
Is it just me or is kofk's lags really lessened today? :D

are medics tied to a specific caste or station?

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:53
by mercu
yeah. o: it does seem that way.

no, i don't think so.
actually i'd say that every station would need to have at least one, preferably more. o:

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:55
by Popodoki
it would be pretty sad if there was only one medic in each station o;

the workload would be immense xD

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:55
by mercu
yeah, exactly. xD;

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 14:59
by Bright Sword
So, is it possible to have someone work as a goods transporter for the Arbat? P:

Medics are probably expensive P:

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 15:03
by Popodoki
Probably the higher castes/stations have more and better medics than the lower ones yeah.

Kind of like in real life c':

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 15:07
by mercu
@sword: yes, it is.

@toten: yeah, pretty much. *nods*

Re: Shrine of Creation [a role-players hangout] OPEN.

Posted: Apr 11th, '13, 15:11
by Bright Sword
Then I guess I have a job. Transporting goods. It's probably rather dangerous though... but I guess that makes it interesting P: