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Re: FurVilla
Posted: Mar 28th, '17, 23:25
by Dream-Baby
It is boring over there. Even the forums aren't interesting enough to keep my interest. :}
Re: FurVilla
Posted: Mar 29th, '17, 14:58
by saiyouri
I just hope our next event is enough to keep my interest. Or I'm afraid I spent too much time on a site that I will walk away from and feel bad for because of the time spent on it so far. Ugh not good. They really need to work a few things out there.
Re: FurVilla
Posted: Mar 29th, '17, 23:51
by Dream-Baby
I thought the game was good during Beta, but then in the last two weeks before opening they changed so much. And afterwards there were some other things that should have been figured out during Beta. :}
Re: FurVilla
Posted: Mar 30th, '17, 15:29
by saiyouri
Like what stuff changed after beta? I heard that alot but not many people explained what it was. Just that market, and prices were alot better. Otherwise they never specified.
Re: FurVilla
Posted: Mar 31st, '17, 00:33
by Dream-Baby
Wow, well for one; they changed the pets in the store that you ca buy with FD first to monthlies instead of bi-monthlies as they had claimed. But then after only two months they suddenly changed those to random boxes. So instead of you being able to breed them and get the more rare ones, you might get it from the box but if you don't bad luck as you can't breed with thses expensive pets at all.
They changed the frequency in which tokens drop during battles as rewards, and not for the better. Then added a new career that uses them for bonuses that only last a week or a month.
Seriously. They have no idea what they are doing. :}
Re: FurVilla
Posted: Mar 31st, '17, 14:13
by saiyouri
What career uses the tokens as bonuses? I never heard of that.
Wow that is alot of crap. I thought the drop rate for the tokens was always bad but I feel so bad for the betas that got so many of them and now barley get them. That would drive me nuts. The tokens are used for quite a few things but are so damn hard to get it's not worth saving up 500 to make one item at all.
I know quite a few people complained about this months pets. I guess the rate of getting rares is supposed to be worse this month. I'm assuming since so many complained in different threads. They truly have no idea what to do. I wished they would take the time to work on things then push out this expensive stuff in the shops. Even cash bought items are hard to get. The recipes for potions are hard to find including blueprints that you have to either camp that sucker or spend more than you really should for something.
Re: FurVilla
Posted: Mar 31st, '17, 15:08
by Dream-Baby
NO!!!
They added a new career. That uses the tokens. To make Item's. You can add to your villager. For added bonuses. But they are only good for a week to a month. Then you'll have to make a new one, and spend more tokens....
Re: FurVilla
Posted: Apr 1st, '17, 15:23
by saiyouri
Wow I didn't know things were that bad. Did they change that career? I heard alot of people complaining about the costumes being lost when you changed the species of your villager. And I forgot what the other thing was that could make you lose an entire costume as well. That is really sick how they did that with that career. They truly know nothing about how to run a site properly.
Re: FurVilla
Posted: Apr 1st, '17, 21:22
by Dream-Baby
It's a new career called Cook. And it's not a costume, don'know anything about costumes though as I only have one villager with a costume and I was given it with it already on it. :}
Re: FurVilla
Posted: Apr 2nd, '17, 14:43
by saiyouri
I looked into cook and it's horrible. I thought when I saw a new event yay, but when I read the reward; a villager for a month was kinda stupid. I don't like that new career. No idea why they even made it to begin with.