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Re: FurVilla
Posted: Jul 7th, '16, 10:55
by Kitalpha Hart
That is rather irksome
Re: FurVilla
Posted: Jul 7th, '16, 10:55
by Rincewind
sun coins??
haven't seen those owo
is that a village specific item?
Re: FurVilla
Posted: Jul 7th, '16, 11:01
by ashabellanar
they are, olde foxbury specific
hopefully my explorers can find some cos i'm going to be waiting to craft for a long time otherwise
900 for one coin... and i need 100 for each of my recipes x_x
Re: FurVilla
Posted: Jul 7th, '16, 11:02
by Akili Li
Far as I can tell, nearly EVERYTHING you can find exploring is actually village-specific.
Nearly.
Re: FurVilla
Posted: Jul 7th, '16, 11:07
by Rincewind
And I think pretty much all recipes and stuff are village specific as well.
Re: FurVilla
Posted: Jul 7th, '16, 11:08
by Akili Li
Yep. Some of them seem to be the same thing, but flavor-different in terms of name/appearance (like the houses), some are unique (like the house durability potion & recipe or the species mutation potion)
Re: FurVilla
Posted: Jul 7th, '16, 11:13
by Rincewind
Aaah, I see owo
I hope the forums or at least village chat will come back soon.
Re: FurVilla
Posted: Jul 7th, '16, 11:21
by Kitalpha Hart
Holy shit a 10% durability potion worked
Re: FurVilla
Posted: Jul 7th, '16, 11:28
by Akili Li
Nice!
How do those work? Do you apply them to something you already created, and if so what does it do to them? Can you use more than one on the same thing?
Re: FurVilla
Posted: Jul 7th, '16, 11:39
by Kitalpha Hart
Gah
I meant potency
To heal my herbalist