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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 13:43    


Sierrie

Joined: May 21st, '10, 17:46
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Actually, changing the state does send a query to the sever, which uses bandwidth.

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 13:44    


MonochromeJester

Joined: Oct 21st, '10, 00:51
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Thank you! Thank you so much! I can finally get those babies I missed out on. :qh:

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I am Onzou's Mule. I keep all her Digging Knuffel safe.
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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 13:47    


Kharis

Joined: Feb 9th, '10, 00:13
Posts: 459
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Location: Venice, Italy =3
Kharis wrote:Uhm... I can see on the red "X" also in the other's users Knuffel, I don't want to click on it, but it's normal?

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 13:50    


sheschenker

Joined: Jun 30th, '08, 04:52
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Wow! Thanks for this. It will be nice to try to hunt down old knuffel that I missed! :qsml: :qlov:

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 13:56    


JosieQ

Joined: Apr 8th, '10, 09:57
Posts: 792
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Mood: Overwhelmed and despondent.
Location: Headless Police State
Sierrie wrote:Actually, changing the state does send a query to the sever, which uses bandwidth.


So does refreshing a page. If you're charging 1000fp or more for a state-change, people aren't going to be doing it frivolously.

And I'm talking ACTUAL bandwidth issues here, like having to dedicate whole servers to images or something... the images are already THERE and being constantly referenced so that's not an issue.


Edit: Dammit, all these appearing and quickly disappearing older-generation Knuffels... none of them are going to be the much-coveted 1st or 2nd generations. *Sobcry*

Edit edit: By the way, regarding this:

"...and the fact that Knuffel can find you up to 1000 food per dig, a Knuffel starts to "pay off" pretty fast and you can walk out with a food gain even if you give it up for adoption at a lower level."

I've noticed that my higher-level Knuffels rarely (if ever) seem to dig up any food points anymore. It seems like only the low and mid-range ones do that. Does a maxed-out Knuffel ever dig up food points or does it just dig up "rare" materials?

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 14:08    


Sierrie

Joined: May 21st, '10, 17:46
Posts: 307
Hugs: 9287
Mood: Lovin' it :D
Location: Somewhere over the rainbow
Lol... well you originally said it costed no extra bandwidth:

What I mean is, it doesn't cost extra server space when you allow extra state-changes, it means nothing to you KOfK runners to allow a multi-change, no extra servers or bandwidth or moderators required, which means the rule's restrictive just for the purpose of BEING restrictive.


And, just that they're storing a variable for what state it's saved in also adds server space. So saying it doesn't cost them anything is false. Whether you think those costs are worth it to improve the game is a matter of opinion, but the fact is it DOES add to the cost.

And yeah, I've noticed my high level knuffs only dig up materials, not FP. But I usually have knuffs pay for themselves within the first 10 levels or so, just by hitting those 1k FP digs.

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Rate my art? :3 -> Link

I'm pretty bad at keeping my material sales updated... So if you need some material and there's none listed in the market, feel free to PM me. :3
Image
Yes! I finally got a gen 1 knuffel! >w<


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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 14:16    


TimTam

Joined: Apr 13th, '10, 08:45
Posts: 1689
Hugs: 67695
Food is a second chance item. So if you don't find material, you have a chance to find food.

When your knuffel starts finding material often, you won't find much food.

A maxed knuffel digging in its leveled element won't find any food at all.

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 14:17    


Lunaratu

Joined: Mar 21st, '11, 07:07
Posts: 261
Hugs: 5448
Location: New York, NY
Thank you so much for this! I am very excited at the possibility of perhaps getting some of the older generation Knuffel I was not here for. :mcglee:

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 14:27    


JosieQ

Joined: Apr 8th, '10, 09:57
Posts: 792
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Sierrie wrote:Lol... well you originally said it costed no extra bandwidth:

What I mean is, it doesn't cost extra server space when you allow extra state-changes, it means nothing to you KOfK runners to allow a multi-change, no extra servers or bandwidth or moderators required, which means the rule's restrictive just for the purpose of BEING restrictive.


And, just that they're storing a variable for what state it's saved in also adds server space. So saying it doesn't cost them anything is false. Whether you think those costs are worth it to improve the game is a matter of opinion, but the fact is it DOES add to the cost.


It doesn't cost extra bandwidth in any measurable way is what I meant, and I stand by that. I'm more likely to randomly open a Knuffel's page to stare at it for no reason at all, and since there's no rule about conserving bandwidth by doing absolutely nothing that's not necessary on the site, then obviously this rule about the state-change isn't because of the bandwidth it's just because... it wasn't properly thought out. A new feature comes in and people naturally think, for no real reason at all, that it should be limited because we live in a world where things are tangible and thus limited. Only getting to pick a state ONCE so choose carefully seems to make sense, at first glance, because we're used to limits, but it doesn't make any sense. A virtual Knuffel isn't tangible and so tangible life-rules shouldn't apply to it.

You're making an argument that's more quibbling over terms than it is providing a good reason for the rule, and I reject it. If the admins themselves finally (because as far as I know no real reason has ever been given) come out and say "This rule is in place because of bandwidth," I'll still think that's just a cop-out to excuse a poorly thought-out useless rule. Unless it can be shown in a convenient sort of pie chart that it would cost a huge, grotesque, measurable amount of bandwidth/server space to allow users to pay food points and change their Knuffel's state more than once. Which it can't. Because it doesn't. Your "variable" already exists and is already stored, so being able to change it would cost no more than a refresh. Undoubtedly less than changing your forum signature.

Of course I expected people coming out of the woodwork to say "I agree with the rule because it is a rule and I like being restricted because that's life, yaaay!" I just didn't expect it so soon.

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 Post subject: Re: New Feature: Give up Knuffel for adoption / get old Knuf
Posted: Jan 6th, '12, 14:35    


jacobgrey

Joined: Jun 27th, '10, 20:26
Posts: 10677
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You have to agree with the rule, not because someone might like rules as you put it, but because it is a rule. If Firn has made a rule, I'm sure there's a reason for it. If that's the way the site's run, that's the way it's run, and it's not you who decides that.

To be honest I'm not sure what the fuss is about. Once you've seen all the stages you ought to know what you like, so then you can pick with full knowledge. If you pick wrong, that's your own fault for being too hasty.

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