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Re: Feature Requests - Post your ideas here!
Posted: Aug 5th, '11, 14:39
by Secret_Sun
I understand. Thank you for your explanation.
Re: Feature Requests - Post your ideas here!
Posted: Aug 18th, '11, 03:26
by Cinderella
This has probably been suggested before, but...could we possibly have different colored bases? I use a darker base on all of the other sites I'm on and it sort of bothers me that I can't do the same here (unless I just haven't figured out how to do that?).
Re: Feature Requests - Post your ideas here!
Posted: Aug 18th, '11, 09:39
by kabutoottonin
You mean as in the body?
It's in Rikashitsu, top part, last page - the last 'item'.
Re: Feature Requests - Post your ideas here!
Posted: Aug 18th, '11, 16:52
by Cinderella
Oh, thank you! ^^
Sucks that we have to pay for it, though.
Oh well, I'll be buying it soon enough. :D
Re: Feature Requests - Post your ideas here!
Posted: Sep 5th, '11, 15:14
by kabutoottonin
Could it be possible to implement a feature that makes it possible to put multiple bunches on the market at the same time?
I mean:
I have 300+ of an item, I want to put them on the market in bunches of 10
the feature makes it possible to do that without having to manually submit it 30+ times (wich is a little easier hitting F5 after submitting... but not optimal)
maybe it could be implemented as well that it puts the remainder of the whole stack in bunches of 1 or 5 or whatever one wishes
Re: Feature Requests - Post your ideas here!
Posted: Sep 9th, '11, 19:37
by loonaboo
Ziaheart wrote:Knuffel can't be dressed up because it's not a layered image.
could this be made into a doll dress up game then maybe? something like a paper doll, just to pass the time and add to possible games? X3
Re: Feature Requests - Post your ideas here!
Posted: Sep 10th, '11, 04:08
by ml1201
(has no idea if this has been suggested yet or not, and is too lazy to read through 50+ pages to find out since she's going to bed soon). How about a game similar to BeJeweled with the elemental symbols, the troth token symbol, food symbol and the fairy coin symbol? Of course the point would be to match three in a row, but the token, food and coins could have unique 'powers.' For example, the token, when used, can increase the amount of points you get for each match up, like you would normally get 100 for each match up, but when you move the token to make a match up it's power activates and for a short period of time the matches give you 300 points instead. The food, switched to make a match like with the token, and add points to your score instead of increasing the amount of points you get, but will occur slightly more often. And lastly for the coin in order to activate it you have to have made a certain amount of matches for each element, and when you click on it you can choose to 'break' a row or column; meaning you get a certain amount of points for each of the same elements were in that row/column and is multiplied by a specific value. For example, if the grid is six by six, and you had chosen to break a row that had three fire (not in a match), two water and a light gem they would 'break' and you would get 600 points for the fire, 400 for the water and 200 for the light. So for each gem of a single element you get two hundred points instead of one hundred for a match. This is just an idea mind, but I personally don't like shooting games.
Re: Feature Requests - Post your ideas here!
Posted: Sep 10th, '11, 05:27
by Ziaheart
I second Bejeweled idea. It's such an addicting game. But whenever Starkad is free to code and whenever Firn is free to draw it.
Re: Feature Requests - Post your ideas here!
Posted: Sep 10th, '11, 19:42
by ml1201
I forgot to mention one more thing! There could be two different versions of the game that you can play, a time attack mode where you have to get as many points as possible before time runs out, and a 'classic' mode as I want to call it. The 'classic' mode would be where you play each stage and you have to complete the stage in order to make it to the next level, but as you progress the requirements to move in to the next level become much more difficult. I also figured for this mode you could insert some of the different site characters and possibly have a little dialogue from them requesting help and explaining what the goal for the level is. I figured you could incorerate the characters into the games more by doing this.
Re: Feature Requests - Post your ideas here!
Posted: Sep 12th, '11, 02:45
by Agito
Ziaheart wrote:I second Bejeweled idea. It's such an addicting game. But whenever Starkad is free to code and whenever Firn is free to draw it.
I agree . i love bejeweled <3 .