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Re: FurVilla
Posted: Jul 28th, '16, 19:27
by Dream-Baby
Not true!!!!
You have to make the villager who's pots/ stables you want to repair the active one. Then you can repair them using the maintenance market.
That is how I've been doing it. :}
Re: FurVilla
Posted: Jul 28th, '16, 21:44
by Kitalpha Hart
That's really clunky
Re: FurVilla
Posted: Jul 28th, '16, 21:49
by Dream-Baby
It's maybe clunky, but I can still use them even when I'm repairing them. :}
Re: FurVilla
Posted: Jul 29th, '16, 00:49
by Akili Li
Oh, wow, there's a workaround?! THat's awesome! I'm so glad you told me!
Re: FurVilla
Posted: Jul 29th, '16, 02:31
by Dream-Baby
Yeah, I figured if it works for houses, then why not for the other things they can make.
Plus this way i don't have to move things around or pay others to fix them. :}
Re: FurVilla
Posted: Jul 29th, '16, 02:47
by Akili Li
I'm not so worried using it on herbalist post -those I figure to just replace as they get close to broken- but I don't want to lose an animal. So repairing stables is of more interest to me.
Although -does anyone know, is the limit on herbalist pots, per villager-herbalist? Or per account?
(I see the harvesting per hour limit is per account, but... what about the 100-pots-only thing?)
Re: FurVilla
Posted: Jul 29th, '16, 03:32
by Kitalpha Hart
I keep forgetting about animal husbandry
I think it's per villager, hence the 200 harvests per hour cap
Re: FurVilla
Posted: Jul 29th, '16, 03:48
by Akili Li
excellent!
Re: FurVilla
Posted: Jul 29th, '16, 04:21
by luvloveless
I'm debating on making another herbalist. My 1 seems to be having a hard time keeping up with the demand from my doctor and alchemist.
Re: FurVilla
Posted: Jul 29th, '16, 05:29
by Akili Li
Yep. Also constructor, I'd like another one of those.
Still don't have any warriors, yet, though! I feel like I should maybe look at them at least....