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Re: Why was my Wild Knuffel rejected?
Posted: Dec 7th, '12, 16:45
by ml1201
@vfee
It seems like its alright to me, but I didn't actually check it against anything.
(hopes that it might become a base for everyone to use, will save her time when she does her mers).
Re: Why was my Wild Knuffel rejected?
Posted: Dec 7th, '12, 18:35
by Lulena
Sweet~ Thank you Firn > v < / ❤
Love the base vfee! n v n
Though, I do believe it fits proportions for regulations! - but I feel like
the head is a bit too big for the body. Not too wide but rather too long/tall, as
it's the same length as from the neck to calf. Which makes it look kind of
odd to me. Though is easily fixable by just moving the skull cap down a few,
and scaling the body up a tad. (maintaining the same fill space.)
But that's all I've noticed. ~ v ~;
Re: Why was my Wild Knuffel rejected?
Posted: Dec 7th, '12, 21:08
by Silverbleed
vfee wrote:I've made a new base for a knuffel, but I just want to check if this is considered "proportionate" or not. :
LINKI did try to widen out the sides
(because my other base was too skinny..)& I think it looks okay -
But last time, I couldn't catch my own mistakes, so I was wondering if anyone could take a second look for me... ^^;;
Looks beautiful! I think it's just fine. The head is a little lower than supposed to be, but since the hair usually increases in height, I think it's not too much of a problem.
Re: Why was my Wild Knuffel rejected?
Posted: Dec 8th, '12, 04:18
by Shotze
@ml1201
haha, I'm glad you like it. c:
I'm not sure about releasing this base, but I might give out others ~
Maybe for x-mas ? (hint , hint )
@Toy-Soul
Thank you, toy ~
Yes, the head is big..haha. c;
I did have it a lot smaller at first, but because of the head -
the positioning & proportions of the other limbs became very difficult.
I'll play with it a bit more and see what I can do to make it less odd. c;
@Silverbleed
Thanks for double check, Silverbleed. ^^
Maybe I'll use the extra space to try shifting things a bit.
Re: Why was my Wild Knuffel rejected?
Posted: Dec 8th, '12, 04:39
by ml1201
@vfee
I was planning on making my own base with a similar position, but if you let people use that one (or I happen to be one of the ones that get it as a present XD ) I would just make some changes to the hands and feet to define them a bit more, but that's just me.
That thumb is so tiny! x'D
Re: Why was my Wild Knuffel rejected?
Posted: Dec 10th, '12, 01:34
by LeannaAnne
I have a question, i'm sorry if im asking for a obvious answer
Back when the wild knuffel system was released, my knuffel was rejected because he didn't evolve but only changed clothes. I already got half of it fixed back then but i lost the time to finish it.
I heard that the rules got a bit sharper and that perhaps items that are not directly worn by the knuffel might be out of the question now?
Click here to see?
Re: Why was my Wild Knuffel rejected?
Posted: Dec 10th, '12, 05:09
by ml1201
If they don't seem to relate to the knuffel they are not allowed, but things like music notes when the knuffel is holding a guitar are allowed.
Re: Why was my Wild Knuffel rejected?
Posted: Dec 10th, '12, 10:48
by LeannaAnne
So should i give it another chance? He's starting as a poor boy and he evolves to a succesfull shopkeeper.
I dont like wasting time on a diffrent turn of results >.<
Re: Why was my Wild Knuffel rejected?
Posted: Dec 10th, '12, 12:25
by Shotze
@LeannaAnne
Like ml1201 said, as long as the objects are directly related to the knuffel, you should be fine. c:
You should definitely give it another chance !
It seems like a good knuffel so far.

Re: Why was my Wild Knuffel rejected?
Posted: Dec 10th, '12, 12:39
by Firn
I have to admit that I do not understand the boxes on the floor in the first stage and would reject the Knuffel for that reason. Unless it becomes clear what is up with that during the later stages, though I kind of have my doubts.