Page 91 of 8815
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 14:35
by Bright Sword
Hm? Eh... Maybe. I'm mainly into stuff with action, magic, tech, or fantasy though, and I'm not sure if your RP falls into any of that. Besides, I'm not very well versed in RP. I've only joined one or two of them before, and someone tries to kill me everytime (and most of them had a post apocalyptic setting, so I'm not really sure) P:
Most successful one I've been in is the one I'm doing with Celeste right now... ^.^|||
Edit: I have to go out for a sec. Not sure how long ^.^|||
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 14:38
by mercu
uh.
is killing mutated animals and sometimes people something you'd consider action?
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 16:13
by Bright Sword
I'm back! Late dinner, then again, that's normal for me P:
Derp. Just what kind of post apocalyptic setting do we have? Your conversation with Celeste sometime back made it seem a little more plain than that... I think...
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 16:21
by mercu
post-nuclear apocalypse russia.
you know, radiation, monsters, mutants, ominous setting, crazy russian biological weapons set loose onto the world? o:
oh and there's also the monster of kremlin, but we'll see if we go that way. :D
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 16:35
by Bright Sword
Eh... and what do the characters have to be? Bioweapons? Normal people (or whatever constitutes as normal in this situation)?
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 16:39
by mercu
people from the metro.
although if you could find a justification for a bio weapon i could permit you to play one. :P
my, i really like how the headers for the posts have turned out. :D they're simple, but look pretty good methinks. x3
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 17:02
by Bright Sword
Hah, I can come up with a multitude of reasons to throw in all sorts of characters. I could come up with a story on why some guy from the past is stuck in this world and time, or even why some guy from another world entirely is stuck in this world and time, though I probably won't go that far (and you probably won't accept it)... P:
Hm, anyway... If I wanted to include a bio weapon, I would say that the character was released from some experimentation chamber (that perserved him until his release) one or two years before the story and has blended in with the rest of the people simply because his appearance is not that different from a normal person's. He doesn't know anything about himself, and people think that he's just someone who has lost memories of himself. He accepts that as an explanation and lives with that, though somewhere, he probably knows that there's something off with that, he's just not sure what. He's probably not actively aware of his powers, but knows that he has them (subconciously, probably). If I were to give him powers for being a bio weapon, I wouldn't give him anything too absurd. It'd probably just be heightened physical senses and abilities and better danger perception, at most I'd also throw in something like retractable blades or claws, maybe horns that come with using the ability (just cuz it's cool). As for how he got with the other people in the first place, I'll have to know more about the background to fit him in.
And there I went again, creating a character I may or may not use ^.^|||
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 17:14
by mercu
yeah, i DEFINITELY wouldn't accept the first two. xD
but that idea about an experiment, that could actually work. :D especially if you don't go crazy with the powers AND give him some kind of weakness. o:
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 17:33
by Bright Sword
Let's see... He's confused about himself, pretty much everything about himself (not sure how I would play this trait out), if that would serve as a weakness. Also, he probably has a hard time getting attached to things and interacting with people. His sense of right and wrong and what he should or shouldn't do is probably also a little confused, if that counts for anything. Physical weaknesses would probably be that he still has the basic body of a human, so he's not invulnerable. Maybe I could give him pains when/after using his abilities, since having blades and/or claws pop out of your hands and/or arms is probably not the most pleasant experience; it's definitely not natural, at least.
Re: Shrine of Creation [a role-players hangout] OPEN.
Posted: Apr 5th, '13, 17:42
by mercu
yesss, that sounds gooood. :D
would be a shame to waste a character like that and not use them, wouldn't it? =u= *nudge nudge* xD