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 Post subject: Role-playing 101
Posted: Sep 12th, '08, 01:20    


Mikael Hart

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This thread is an optional read, and is mainly here to list out the general and unspoken principles of role-playing, rather than any personal ones. Experienced players should already be familiar with them, but it's always good to refresh on the basics.

These guidelines may not apply to all the threads of this forum, but are merely here as suggestions to improve a player's skills.


So what exactly is a role-playing game (RPG), and how do you go about it? This thread is here to explain all the basics; from the spoken to unspoken rules that every player should keep in mind.

According to [Wikipedia], a RPG is a type of game in which participants take on the roles of fictional characters in order to create or follow a story with one another. To summarize, it's basically like storytelling with a bunch of people. There are rules to follow, but the outcome of the story mostly depends on the choices your character makes.



Introduction | Basic Rules | Characters | Unspoken Rules | Credits

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 Post subject: Re: Role-playing 101
Posted: Sep 12th, '08, 01:25    


Mikael Hart

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1. Basic Rules. These are rules that are generally accepted in most RPG forums and by many one-on-one players. They are regarded as the universal guidelines of RPing.


  • Write in third person when RPing,* with proper grammar, spelling, and punctuation. Rereading and spell-checking your post is important; although a typo or two is often times overlooked, your writing does reflect both you and your character(s).

    *Side Note: Writing in third person is one of the most common forms of RPing, however, there are other methods of going about it, such as writing first person or script-based RPing. When participating in a RP, it's important to know what form of RPing your partner(s) has/have in mind.


  • Although occasional two-lining is accepted, please try to write a minimum three sentences per post. A few paragraphs would be perfect; you always want to give the other player something to work with, but keep in mind that many people also dislike novel-posts (posts which are multiple pages).

    If you have difficulty with coming up with a good reply, try looking at the situation from your character's point of view. Describe them, the setting, perhaps what they're doing or thinking about. Using the five senses is the best way to RP (though I don't recommend you using them all at once.)

    The most important thing in writing, however, is finding your own style, whether it's in long or short posts. Some people are better with describing the scenery, or their character's thoughts and actions; whatever the case, it's all good as long as both you and the other player are enjoying it.

  • If you would like to speak OOC (out-of-character) please put up some sort of indication. Most people use double parenthesis "(())" or label their OOC as "OOC" when posting.



Introduction | Basic Rules | Characters | Unspoken Rules | Credits

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 Post subject: Re: Role-playing 101
Posted: Sep 12th, '08, 01:33    


Mikael Hart

Joined: Apr 16th, '07, 05:34
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2. Characters. Here are the rules regarding your character; the basic dos and don'ts.


  • No meta-playing. Meta-players are people whose characters seem to know things about other characters or situations without any valid explanation.

    Going into detail, your character doesn't know everything that's going on in the role-play. Unless it's been discussed between RPers or if they were told by another character, it's only natural for them to remain unaware of certain information and situations. Having a character who is a supernatural being doesn't make them a mind-reader (unless, of course, they actually are).

    It's important to be impartial when it comes to interacting with other people's characters. Just because you read someone's character profile doesn't mean that your character knows everything about theirs. Keep that in mind and PM the player if you'd like your character to know something about theirs.

  • No god-modding or power-playing. Like the name implies, god-modders and power-players tend to take the whole RP into their control, including other people's characters. They leave no time for the other players to react.

    While you may not control other people's characters, you may use NPCs (non-player characters)*, provided that they are not rabid fangirls who obsess over your character, "friends" that admire your character to no end and constantly give compliments, and the like. Keep it real and don't exaggerate it.

    *Side Note: What is an NPC? NPCs are general background characters that aren't played by one person in particular; rather, they're used to expand the RPG. They could be a bartender, a nurse's aide, a nameless student; they're just a sort of plot device to be shared among players.

    Back to the main subject. When RPing, please keep the reaction time in mind. This means giving other people a chance to react to your character's words or actions. An example of someone not giving reaction time is "The squirrel jumped onto Michael's hair and bit him." The person playing Michael didn't have time to react, as opposed to "The squirrel leapt towards Michael, its little teeth aiming for the boy's head," which would give Michael enough time to dodge or scream in terror. Of course, reaction time isn't needed if you've already discussed and made an agreement with the other player.

  • No Mary-Sues or perfect characters. This is pretty self-explanatory, but characters who are gorgeous, rich, and multi-talented are hitting it pretty close to Mary-Sue. Mary-Sues are characters who have little flaws, and are the by-products of their creator's desires or fantasies. They're usually what their creators wish to be themselves, or they're type of person their creators wish to be with. A stereotypical Mary-Sue will probably view themselves as lovable, and male Sues might resemble a lone wolf type of character, who deep inside are looking for love and understanding. The term "Mary-Sue" is difficult to define as it is so broad, however; if you think your character is or might be in danger of becoming one, please check [Wikipedia] for further details.

  • Break the stereotype. Some people like labels, some people don't. As for myself, I believe that labels are a convenient means of imprinting a first impression of a character. However, they aren't to be viewed as a complete representation of a person, for though labels have their truths, they can be overall misleading.

    There are intelligent people who hate to read, and Asians who dislike rice, and geeks who are more popular than jocks. There are girls who are trendy and can still punch like a man, and superheroes who freak out at the sight of an insect.

    Stereotypes have their roots and reasons, but they aren't all that defines a character. Don't set limits on who your characters are or what they can become because of stereotypes, but instead try to look at them from another perspective. Adding a personality twist (within reason) will give your characters depth and individuality. A role-play becomes all the better when characters are seen as people and not labels.



Introduction | Basic Rules | Characters | Unspoken Rules | Credits

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 Post subject: Re: Role-playing 101
Posted: Sep 12th, '08, 02:06    


Mikael Hart

Joined: Apr 16th, '07, 05:34
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3. Unspoken Rules. Over time, RPers will (hopefully) pick up a few things due to experience; things that no one ever really states as rules, but are just naturally accepted as RPing etiquette. I assume that people don't put them into the 'rules' part of their threads because they generally expect it or expect us to know it, but I'm adding it in here anyways for the sake of convenience.

Side Note: The following rules aren't directed to or meant to offend anyone, but rather are issues I've become aware of from past experiences.


  • Something players shouldn't do in a multi-player RPG* is center the story around their characters. What makes an RPG different from a story is that there is no main character, or rather, everyone's a main character. You can't disregard that by focusing only on the characters you like; in RP etiquette, every question asked and every action towards your character should have a reply, be it a cold shoulder or a warm smile. We're not asking your character to be nice to everyone, but even if s/he is ignoring another character, it should be written out in some form or another.

    e.g.: Player 1: Adriana grinned at the sight of Gabe, waving him over to join the gang.
    Player 2: Whether the blond had noticed the other and was simply ignoring her, or was just distracted, Gabe headed over to Raphael to further discuss their English assignment.

    As you can see, Player 2 is clearly not ignoring Player 1's post, although Gabe might be ignoring Adriana. Something like this is acceptable, as opposed to Gabe just walking over to Raphael without any reply to Player 1's post, which, even though it follows the general RP rules, is rude and often frowned upon.


    *Side Note: Multi-player RPGs are RPGs where many players are involved, even if not directly. A one-on-one RPG is where there's only one other player involved. If that's the case, then it's sometimes all right to focus on your character, especially if it would further the relationship between your character and theirs. It's just like how you might not want to talk about your personal life with a group of people you're not too close with, as opposed to sharing your feelings with someone you've come to know and trust. RPing is just that way.


  • When you RP, try to make your character as interactive as possible. If you want someone to respond, do something to get their attention. One of the worse things I've seen while RPing is when people just walk into a bar, sit, and state that they hope someone will come along and RP with them. You wouldn't do that in real life if you wanted to get a person's attention at a party, would you? You'd initiate something, a spark of interest, maybe, even if it's just a wink to a cutie from across the room.

    It takes two people to RP. Do your part too, instead of putting pressure/expectations on to someone else. Even if your character is shy, you can find some way to make someone else interested. Bump into people, drop something, do something that will make them notice. Or, you can just talk. Engage them in a conversation, and hope that the other player will be interested. It's okay if the other character just brushes them off. Remember, stuff like that happens in real life too; RPGs shouldn't be an exception. There is no perfect character.

  • RPing isn't a one man show, and what usually dries up a good RP is when neither player makes a move to further the storyline, yet relies on the other to do so. A good RPer would work together with others, taking control of the situation when inspired, sharing thoughts and ideas, and coming up with a new twist to the storyline to keep things moving. Instead of always waiting and reacting to one another's posts, try initiating something yourself.

  • From my experience, people don't generally like being the first to start a role-play or initiating character interaction. It's awkward, because there are so many angles to work with that one doesn't know where to start, and the introduction post holds all the responsibility of setting the scene. There's so much to be taken into account: the location of the story, the environment, the tone that needs to be set. Likewise, initiating character interaction is also very important, as first meetings generally are. The characters are given an impression of each other, and their behavior would revolve around this impression henceforth.

    If the first player agrees to start the game, then it is only polite for the second player to have their characters interact. If the second player fails to do so, then the first player is burdened with both responsibilities, which is pretty tedious (in my opinion). One of the most important rules in role-playing etiquette is giving other players something to reply to.

  • And the final piece of advice that I can give you is this: give other players something to respond to. I'm not talking about posts of quantity, but (as many of you have heard it said among role-players before) posts of quality. Writing a response about how your character feels, or what they're thinking, or what their childhood was like are all very nice, but it's also important to keep up with the interaction.


Introduction | Basic Rules | Characters | Unspoken Rules | Credits

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 Post subject: Re: Role-playing 101 (Under Construction - Please don't post
Posted: Sep 12th, '08, 09:52    


Mikael Hart

Joined: Apr 16th, '07, 05:34
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Credits: The images used in this thread were taken from [Getty Images]

This thread was created by Mikael Hart. Please don't duplicate this thread or its contents as a whole; if you would like to quote the information on here, be sure to credit and link back. :)

Introduction | Basic Rules | Characters | Unspoken Rules | Credits

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 Post subject: Re: Role-playing 101
Posted: Sep 12th, '08, 21:59    


Verucca

Joined: Aug 11th, '08, 10:35
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This thread is so pretty and useful!

Good job Mikael! :D

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 Post subject: Re: Role-playing 101
Posted: Sep 12th, '08, 22:11    


Mikael Hart

Joined: Apr 16th, '07, 05:34
Posts: 18419
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Thanks. XD It's basically a revised version of what I wrote up for my old RP forum... I'm sorta hardcore about RPing. XD;

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 Post subject: Re: Role-playing 101
Posted: Sep 12th, '08, 22:58    


Seraphia

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ooc: yea I love rps! I had a question....is romance aloud? You know nothing gross or anything.

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 Post subject: Re: Role-playing 101
Posted: Sep 13th, '08, 01:26    


Waltz

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-sigh of some reliefe- Good job Hart.

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 Post subject: Re: Role-playing 101
Posted: Sep 13th, '08, 10:14    


Mikael Hart

Joined: Apr 16th, '07, 05:34
Posts: 18419
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Website: http://www.gaiaonline.com/profiles/mikael-hart/6844374/
Location: Lordship of Wuffel
Seraphia wrote:ooc: yea I love rps! I had a question....is romance aloud? You know nothing gross or anything.

Uh, well, this isn't an RP thread so much as an RP tips thread.

Speaking in general, though, I think that romance is good in RPs, if it happens naturally. 90% of my RPs involve romance, and the other 10% would be based on friendship. XD Relationships are an important part of life, and as people mingle, it's only natural that they'll be drawn closer together.

However, my RPs rarely go with the "love at first sight" theme. I'm sure that such things happen in real life, but I prefer relationships that deepen and develop through shared experiences. People may be attracted to one another, but is it love when you know next to nothing about another person? ...Well, it's a debatable subject. XD;



Waltz wrote:-sigh of some reliefe- Good job Hart.

Thanks. It was fun to revise this information; I originally wrote it years ago and kept changing it as needed. (This one's probably like, version 20.) Whenever I found out that a RPer friend of mine and I faced a similar issue with RPing, I made a note.

I wish someone came up with this stuff with I was still a newbie RPer and kept making rookie mistakes, instead of scoffing at me before turning a cold shoulder. I'm glad that I'm more aware now, though; I've learned to be more patient with Mary Sues and meta-players through hard learning. XD

I think it's rather nice when people pick up an interest in reading and writing, and the subject of RPing is something akin to a person's dream. It's an adventure, a game, and one that you actually have to put effort in to create and move along. It's personal and expansive and exciting... or, well, at least it is for me.

Hopefully, people will actually read these tips and learn from them. If anyone ever has any and wants to add to them, my ears are always open. XD

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