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Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 02:16
by Gwendlyne
For designs. Would that allow for the sale of sketches?

Also what about bases. Say we design a base for our Knuffles instead of using the one you provide. Would be able to give away or sell them?

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 02:23
by Firn
You can sell sketches, just like you can sell , and always could sell, any other art-piece you made in the Custom shop forums.

I don't think sale of bases should be done. There isn't really a big variation of chibi bases and someone could make one that looks extremely similar to someone else's easily. I jut don't really feel you can even "own" a chibi base to begin with. That's my personal opinion though. You can give other people your base, and if people are willing to pay food for that, then that's their choice and there is no rule on KOfK saying "don't sell chibi bases".

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 02:26
by Ninja Ai
I'm not sure if this was already asked on the subject of gorey themed knuffels, does a zombie category count as gore? I was working on a new one and it's a zombie-ish looking but cute knuffel. I guess is there a little allowed> (like gothy looking not really scary...?)

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 02:33
by Firn
Ninja Ai wrote:I'm not sure if this was already asked on the subject of gorey themed knuffels, does a zombie category count as gore? I was working on a new one and it's a zombie-ish looking but cute knuffel. I guess is there a little allowed> (like gothy looking not really scary...?)


As long as it does not have any bones, bowel, brains, or other inner organs hanging out it should be fine.



So, I will stop answering questions now.
I cannot really check this thread every 5 minute and answer question, because there are like a million other things that I need to be doing.

If anyone else has questions besides what is already covered in this thread or the announcement thread, just use your common sense. You aren't stupid, you can figure out these things on your own.

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 06:52
by Kay Qy
Firn wrote:

    → No just adding a few clothes/accessories per stage


I'm a little worried now. If our Knuffel stays human, and doesn't grow wings/tail/horns/etc., where does the line get drawn between evolving and changing the clothes? Is changing the hair enough, or do I have to change his skin color, or....?

*casts the question upon the waters of general opinion, since Firn is rightly busy with awesomer things*

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 07:23
by Sunlight
Maybe have the clothes change but similar enough? Like there were quite a few Knuffel where the dress was the same dress except it got longer and poofier in the subsequent stage.

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 08:44
by amalath
It can't be like:
stage 1: tshirt
stage2: tshirt + add pants
stage3: tshirt, still has same pants, add gloves

But it can be:
stage 1: knuffel in tshirt
stage 2: tshirt gets longer, add pants and gloves, small hair change
stage 3: tshirt changes again, pants get longer, gloves puffy/longer/get more details etc

For example, all evolution stages of "human'' knuffel, that was recently approved: Sarrox.

There are small changes in hair and face, but what's more important all clothes that show up are changing and slowly "evolving" from stage to stage.

Re: Why was my Wild Knuffel rejected?

Posted: Mar 10th, '12, 19:17
by Kay Qy
Okay, thanks, that reassures me a lot. I'm going to still work on adding more changes, though, so it's a Knuffel worthy of the name. ^.^

Re: Why was my Wild Knuffel rejected?

Posted: Mar 11th, '12, 15:58
by LittleJulez
Thanks Firn, for taking time to do this list!

Re: Why was my Wild Knuffel rejected?

Posted: Mar 13th, '12, 13:01
by Ninja Ai
Thanks for answering Firn <333